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If an enemy is trying to attack you, if you hit it you stop their attack, most of the time anyways, some enemies have unstoppable attacks where you have to dodge instead. You can dodge enemies’ attacks if you want, if you have a shield you can block though the block isn’t something you can just hold, it’s a momentary thing and both of them cost energy, and so does running. But it’s nice, in lots of games you just find random ass monsters in each area even if they don’t make logical sense.Ĭombat is… usually generally good. For instance you find skeletons in the crypts, in icy places you find dun dun duuuuuuuuuuuun ice based monsters, big shocker I know. That’s just different types of zombies, each area which has different enemies has typically four to six different monsters in it and it generally makes sense where the monsters actually are.
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For instance for zombies there’s a standard shuffling zombie that when you kill it it plops onto the ground as just it’s upper body crawling to attack you and you have to kill it, there’s a version that’s just the upper body as previously mentioned, another that’s big and tall that vomits acid onto the ground and you, and lastly a fast one that attacks with bone outcroppings. There’s all sorts of monsters to fight in the game, each has their own attack patterns as even within a specific type of monster, there’s typically two to three different versions of the monsters. Again in another there’s fiery demon monsters. In the next area you get zombies and skeletons. You can equip two at the start of the game but as you beat some of the bosses in the game you get access to a new slot to equip another gear item to, at the end I think the amount of slots goes up to five.Įnemies vary in each area as well, at the start it’s all just goblins, spider women or Arachne as they’re commonly called, and slimes. There’s something like twenty pieces of gear, each one comes with it’s own positives, some come with negatives as well, you’ll really want to pick these up. The gear you find can augment abilities, damage taken, regeneration of both HP and MP, weapon attack speed and damage dealt, etc. I preferred shorter objects like short swords and small axes daggers didn’t work because there wasn’t enough reach but I liked to be on the slightly faster end of attack speed. Usually the weapons with more damage output are the slowest because they’re big beefy things, that being said, high immediate single hit damage doesn’t always matter when you can attack faster and still have higher DPS, but because of the reach of various weapons you’ll probably find a weapon you just personally prefer. Each weapon has its own range, damage output, sometimes even damage types (typically fire or nothing), and attack speed from slowest, slower, slow, medium, fast, faster, and fastest.
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There’s a plethora of weapons in the game, I believe it’s around thirty, from daggers, to axes, swords, great swords, missile launchers, thrown weapons, etc.
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The other type of side story information is smartphones which have information from other girls that were summoned to this world, usually these talk about injuries the girls suffered, or monster’s they’ve come across, obviously none of these girls survived, you find the phones near skeletal remains. There’s not much overall story as it’s a metroidvania, but there is side story stuff throughout the game in the form of journal books from an evil creature that summoned and made creatures only to let them suffer and die. So your task is to survive and defend yourself from the monsters of the dungeon, to obtain magic, weapons, and gear to support yourself, to defeat the followers of the goddess and get your memories back, and lastly to deal with the evil goddess so that you can get home. She says your missing memories are trapped within the various followers of the goddess and the only way to get them back is to defeat the minions. A witch, named Beatrice, has helped you defeat a monster and given you a safe haven. You play as a young unnamed school girl with amnesia who has been teleported to a fantasy castle’s dungeon by an evil goddess.
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